Cube World Pets
Wie zähme ich einen begleiter in cube world.
Cube world pets. Cube world ist ein voxel basiertes indie open world rollenspiel das von picroma e k. Klar ist dass ihr auch ohne unsere hilfe allerlei hinweise im klötzchen adventure findet die euch bei der jagd nach immer neuen immer knuffigeren begleitern nützliche tipps geben. Diese fragen beantwortet unser kleiner aber feiner pet food guide für cube world. Pets in cube world are animals that you can tame and who will then become your companions.
Es ist aktuell nur für windows erhältlich. This means if the player wishes to tame more than one of a particular pet type one must be captured first then the player will need to obtain another of. A pet can be tamed simply by feeding it its favorite food after which it help the player fight monsters after the official release on steam there is no exp or leveling for the pet instead it actually gets stronger based on what your armor is. There are different types of pets and some of them can even be ridden.
Nach jahrelanger funkstille und dem ausbleiben von updates erschien das spiel schließlich am 30. Die alpha version des spiels wurde ab juli 2013 als early access zum verkauf über die website des entwicklers angeboten. Welches essen brauche ich für welches tier. The gameloop revolves around obtaining more and more powerful items in the current questing land until you are ready to clear its high level dungeons or quests which reward you with an artifact.
Equipment is bound to the land where it is found with the exception of plus gear which is still useful in neighboring lands. Other pet foods drop from monsters bombexplosions bushes scrubs cotton plants ginseng and ores. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. They can also help you out in.
Progression in cube world is gear based. Each type of pet food only works on one type and or color of pet and the character may only carry one instance of each type of pet food. Content is available under cc by nc sa 3 0 unless otherwise noted.